<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>三界三空间灵感杂志</title><link>https://space.sanjiesanworld.com/zh/</link><description>研究 Gaming Room、Anime Room、影音室、阅读角、创作者工作室、小空间、座椅、灯光与收纳。</description><language>zh-CN</language><item><title>影音·房间：灵感研究</title><link>https://space.sanjiesanworld.com/zh/articles/media-room/inspiration/</link><guid>https://space.sanjiesanworld.com/zh/articles/media-room/inspiration/</guid><pubDate>Sun, 27 Sep 2026 21:49:00 GMT</pubDate><description>围绕影音·房间的灵感研究，重点说明参考、视觉语法、约束与再创造、证据、取舍与可记录的下一步。</description></item><item><title>影音·房间：实用指南</title><link>https://space.sanjiesanworld.com/zh/articles/media-room/guide/</link><guid>https://space.sanjiesanworld.com/zh/articles/media-room/guide/</guid><pubDate>Sun, 27 Sep 2026 21:46:00 GMT</pubDate><description>围绕影音·房间的实用指南，重点说明范围、顺序与决策节点、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：趋势观察</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/trends/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/trends/</guid><pubDate>Sun, 27 Sep 2026 21:43:00 GMT</pubDate><description>围绕游戏·房间的趋势观察，重点说明信号、采用边界、持续性与文化语境、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：情景推演</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/case/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/case/</guid><pubDate>Sun, 27 Sep 2026 21:40:00 GMT</pubDate><description>围绕游戏·房间的情景推演，重点说明明确标注为假设情景的决策过程、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：创作工具箱</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/toolkit/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/toolkit/</guid><pubDate>Sun, 27 Sep 2026 21:37:00 GMT</pubDate><description>围绕游戏·房间的创作工具箱，重点说明围绕明确创作任务与交付选择工具、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：常见误区</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/mistakes/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/mistakes/</guid><pubDate>Sun, 27 Sep 2026 21:34:00 GMT</pubDate><description>围绕游戏·房间的常见误区，重点说明可避免错误、早期信号与纠正动作、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：进阶实践</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/advanced/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/advanced/</guid><pubDate>Sun, 27 Sep 2026 21:31:00 GMT</pubDate><description>围绕游戏·房间的进阶实践，重点说明更深层约束、系统思考与批判复核、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：预算框架</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/budget/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/budget/</guid><pubDate>Sun, 27 Sep 2026 21:28:00 GMT</pubDate><description>围绕游戏·房间的预算框架，重点说明优先级、全周期成本、迭代与预备金、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：决策对比</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/comparison/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/comparison/</guid><pubDate>Sun, 27 Sep 2026 21:25:00 GMT</pubDate><description>围绕游戏·房间的决策对比，重点说明用一致标准进行同口径比较、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：创作方法</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/method/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/method/</guid><pubDate>Sun, 27 Sep 2026 21:22:00 GMT</pubDate><description>围绕游戏·房间的创作方法，重点说明从问题到作品的可重复路径、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：灵感研究</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/inspiration/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/inspiration/</guid><pubDate>Sun, 27 Sep 2026 21:19:00 GMT</pubDate><description>围绕游戏·房间的灵感研究，重点说明参考、视觉语法、约束与再创造、证据、取舍与可记录的下一步。</description></item><item><title>游戏·房间：实用指南</title><link>https://space.sanjiesanworld.com/zh/articles/gaming-room/guide/</link><guid>https://space.sanjiesanworld.com/zh/articles/gaming-room/guide/</guid><pubDate>Sun, 27 Sep 2026 21:16:00 GMT</pubDate><description>围绕游戏·房间的实用指南，重点说明范围、顺序与决策节点、证据、取舍与可记录的下一步。</description></item></channel></rss>